Do note, these are only tests and may not include the full engines capabilities - yet. Current version of WWII OnlineĪnd here we have some night time screen shot tests that put together to test out lighting effects. Here are some before and after screenshots (1.0 vs UE4 Demo) - Please remember that this is a heavy work in progress and may not reflect the final result. But it IS the right call to make and we need to make the move, NOW. This will take years, it will not be simple and it comes at a cost as outlined above. We're hoping that by being this transparent and putting all the cards on the table that you have a renewed commitment - and stick with it long term. You aren't just subscribing to keep the lights on, you are now backing us up to do some significant innovation that we must do. So we need 100% of your support in this effort, by subscribing - immediately - and going with the maximum plan that you can. We need the players to embrace this fully, as 70% of you requested we do this, and 87% of you said we need to do something bold and innovative.All developers are to be transitioned to the WWII Online 2.0 (UE4 conversion) initiative.1.0 will have almost no development taking place once IVC is completed.WWII Online 1.0 (current version) will receive primarily - production updates (vehicles, textures, terrain, etc).We promised to keep you posted on the progress of these developments and need you to realize that making this move comes at a cost in some areas, some off hand would include: The idea of getting into the Unreal Engine and then publicly announcing it to you now, is a really exciting and bold proposition. We anticipate that this will take years to accomplish and there is some unknowns we are working to get past. We have a working plan that specifically states we need to bring over what we have into Unreal and then expand forward from there. Our demonstration (within the above video) shows the conversion progress that we were making, that is bringing over our existing assets and popping them into the Unreal Engine to see how it'd look like. Today we announced our intention to bring WWII Online into the Unreal Engine 4 (and eventually UE5). July 1st, 2022 Update: Unfortunately we've had to make some adjustments as outlined here. Our public line up for subscription plans as of August 1st, 2022 will look like the following: The following subscriptions will no longer be available in WWII Online as of July 1st, 2021: We anticipate this will generate another large wave of players joining the game, populating our virtual battlefield tremendously. Several changes have since occurred, which has made us confident that upon the completion and implementation of IVC, we will be in a position to transition from Early Access -> Full Release on Steam. This is an exciting an immersive feature with tons of benefits.įor sometime now, WWII Online has been in "Early Access" on Steam, and it has been really valuable for us to get feedback and make important changes to set us up for the most success. We are on the brink of finally achieving this extraordinary achievement which will dramatically improve player retention and overall quality of game play. For the longest time we have wanted to bring voice comms into WWII Online, without relying on any third party software to accomplish this. We are rapidly approaching internal testing phases to validate IVC.
0 Comments
Leave a Reply. |